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» Ship of Fools   » Ship's Locker   » Limbo   » Circus: SOF RPG: Metagame for Prince Testwe's Peregrination (Page 10)

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Source: (consider it) Thread: Circus: SOF RPG: Metagame for Prince Testwe's Peregrination
Dafyd
Shipmate
# 5549

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'Well that's finished off the shadows,' says Daniel. 'I think I should have a look around. It's ok, people, you needn't look like that - the vampire's probably still asleep.' He looks over his shoulder to check. 'Unless that's it materialising right behind me where you're all staring, in which case it won't take us by surprise because you're all staring there.' Daniel looks over his shoulder again. 'Oh, it is materialising there. I should probably do something about that.' As he says so, a shape slips past him armed with two sharp blades. There is a blur of motion and Daniel does not see what happens.

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we remain, thanks to original sin, much in love with talking about, rather than with, one another. Rowan Williams

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Marvin the Martian

Interplanetary
# 4360

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In the spirit of game planning and this being a trial run, would it maybe be better if in combat against a multiple-wound enemy we restrict each player to a single win per "round"? Otherwise the first one to post may well end up doing what IngoB just odd and prevent the rest of us from even getting to take a shot...

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Hail Gallaxhar

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Doublethink.
Ship's Foolwise Unperson
# 1984

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Please could we take further construction discussion to the other thread.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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IngoB

Sentire cum Ecclesia
# 8700

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Bayani's meta post

At the very instant that the vampire appears in their midst, Bayani explosively releases out of his crouch position into a giant leap forward towards the fiend. For a split second he hangs suspended in mid-air, both arms raised high with his upper body in full tension bent backwards. He forms almost an image of the snarling wide open mouth of the vampire, as he hold his blades held in reverse grip, their glistening steel pointing forward and down, like fangs...

But then he crashes into the vampire with a sickening, bone-crushing thud. At the same time he collapses his upper body forward, driving both of his bolos with all his body strength into the torso of the vampire, piercing his weapons all the way through his pale body. Yet there is no blood, just the vampire with Bayani on top of him, pinning him to the ground with his swords, like a butterfly pinned with a needle for display. An incredibly loud, high-pitched shriek escapes the mouth of the vampire, the first sound either one of them makes. Then with astonishing speed and limberness, the vampire raises his feet to Bayani's chest and kicks him straight off, pushing the blades out of the ground and back through his own body as he sends Bayani flying backwards with them.

As Bayani tumbles to his feet, Vark gets up and makes a motion as if to brush some dust of his shoulders. Then he bares his fangs and his long pointy tongue darts out, licking them, caressing them. Raising his hands with their long claw-like fingernails, he starts to advance towards Bayani. Meanwhile the two large slit wounds in his chest start to close, like two open eyes being shut tight.

Bayani opens his mouth and starts to ... sing. Strangely, it is not a battle hymn but a sweet and simple melody, calming sounds that eerily contrast with the menace advancing towards him, hanging in the air like lost memories.

"Matulog ka na, bunso" (Sleep now, youngest one)

Instead of stepping towards Vark, Bayani suddenly takes a roll forward, avoiding the claws zipping through the air where his body should have been. Staying low and ducked down, he slashes hard at the tendons behind the vampire's left knee and drops his blade down to slice at the left Achilles tendon. To top off the move, he spins around and kicks the left lower leg of the vampire hard on the shin. With this, the vampire's leg suddenly seems to sag like so much boneless meat and Vark wobbles uncertainly as he desperately tries to catch his weight on his other leg.

"Ang ina mo ay malayo" (Your mother is far away)

Carrying the momentum of his spinning kick, Bayani flips around and drops into a kind of half-split, one leg bent the other half extended. Both bolos are chambered at his hips. He then punches them forward with all his strength, driving one through the calf muscle and the other through the thigh of the intact leg of Vark. Another howl escapes the Vampire, but this time it is low and guttural, and with just a hint of flutter and tremble as his throat clenches with the pain. Bayani twists both blades stuck in the leg with all his might and then tears them out - leaving big gaping holes in their place. Vark moans quietly and brokenly, a strange sound like chalk grating on slate far away, and drops forward, both of his legs rendered temporarily useless.

"At hindi ka masundo" (And she can't come for you)

Bayani postures up to chop off his opponents head. But his blade sings uselessly through the air. Where there should be the collapsing form of the vampire, nothing, emptiness. Bayani's jaw goes slightly slack as his eyes desperately dart around to find a trace of his vanished enemy. There is almost a hint of panic when suddenly his eyes lock onto a target. His face sets, he drops his blades and jumps high into the air, reaching up with his arms as if catching a ball. As he comes down, his hands hold tight a small bat. Squeaking fearfully.

"May putik, may balaho" (There's mud, there's a swamp)

Bayani looks at the bat in his hands for a moment... Then he bends down and bites off its head.

He spits it out with a disgusted frown, and throws the body of the bat to the side. He then picks up his blades and turns around to see the others staring at him, seemingly frozen in place.

He grins. "Nope, that didn't taste like chicken. ... And I need a beer. Anybody care to join?"

[ 15. May 2014, 21:38: Message edited by: IngoB ]

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They’ll have me whipp’d for speaking true; thou’lt have me whipp’d for lying; and sometimes I am whipp’d for holding my peace. - The Fool in King Lear

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Kelly Alves

Bunny with an axe
# 2522

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GM, can we make somebody do a penalty role if they make you spit Pepsi all over your keyboard?

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I cannot expect people to believe “
Jesus loves me, this I know” of they don’t believe “Kelly loves me, this I know.”
Kelly Alves, somewhere around 2003.

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Doublethink.
Ship's Foolwise Unperson
# 1984

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[Big Grin]

Great story post IngoB.

Please could we get the story thread opened again.

(Players please wait till after I have put the combat story posts up, and a outcome context post.)

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Doublethink.
Ship's Foolwise Unperson
# 1984

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We are no longer in combat, so we are back to one non-combat skill roll per GM day. It is a new GM day. In story time we are not quite at noon and a new day - but it will be fairly soon.

For the purposes of the story we assume Guriana left the ward stone and followed on into the crypt once she saw Testwe head after the party, perhaps at Hestor's urging. (Likewise for anyone else not where we originally thought they were come the combat phase.)

I strongly suggest anyone heading out to call folk down to the crypt use the phrase "the others" in their post to avoid issues of narrative continuity.

[ 16. May 2014, 07:08: Message edited by: Doublethink ]

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Kelly Alves

Bunny with an axe
# 2522

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And on that note, Off to bed I go. Good game, y'all!

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I cannot expect people to believe “
Jesus loves me, this I know” of they don’t believe “Kelly loves me, this I know.”
Kelly Alves, somewhere around 2003.

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Doublethink.
Ship's Foolwise Unperson
# 1984

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Thanks for reopening the thread Kelly.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Marvin the Martian

Interplanetary
# 4360

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Ik is using his Sniffer skill to see if he can detect anything dangerous in the chest.

the skill is linked to Vigilance, at which he is Good, so a roll of 5+ should succeed, shouldn't it?

I hope so, anyway, because I rolled a 5...

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Hail Gallaxhar

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Autenrieth Road

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# 10509

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If I want to do something involving a die roll, do I have to have GM DT say what I discover? Or can I just make my Story post, do the die roll and post it on Meta, and then post the narrated outcome on Story?

That is, given the following Story lead-in (not yet posted to the Story thread, pending answer to my query here), can I go ahead and then post what it is I have discovered (assuming the D20 roll gives me a success)? I have a specific idea in mind, which may or may not affect the narrative, depending on what other characters do with it:

Arabella sees that Daniel is more interested in the inside of the coffin than the outside of the coffin. Using her **wits**, she wonders whether he has overlooked something: there might be a name written on the lid.

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Truth

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Marvin the Martian

Interplanetary
# 4360

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In instances where we're rolling to determine if we see/hear/detect anything I think it makes more sense for the GM to tell us what (if anything) we find.

For one thing, we may be searching for something that doesn't exist (i.e. the coffin may actually be completely empty), in which case even a successful search won't reveal anything.

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Hail Gallaxhar

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Autenrieth Road

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# 10509

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I guess it depends on how much of the story is constructed by the GM and how much can be constructed by the characters -- in perhaps unexpected ways.

I have a specific idea for what name I want Arabella to find on the coffin lid. So if it's the case that the GM decides whether there's a name there, and if so what name it is, then I'll abandon this Story idea and figure out something else for Arabella to do. If I get to decide (subject to a successful roll), then I'll go ahead with it.

[ 16. May 2014, 13:48: Message edited by: Autenrieth Road ]

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Truth

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Adam.

Like as the
# 4991

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A way to do this that seems to fit with how we're playing might be that you just write on the story thread that you look at the lid. On it is something written in an alphabet you only half remember from your school days. Do you have the **wits** to interpret it? Then, if you're successful, the GM would tell you what it says.

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Ave Crux, Spes Unica!
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Autenrieth Road

Shipmate
# 10509

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That's a good way to do it Hart, in general. I could adjust the Story lead-in to do that, which is a better use of **wits** connected to reading the lid than what I came up with.

However, in this case I have a specific idea of what I want it to say. So if the GM would be the one deciding what it says, then I don't want to pursue this line of action for Arabella. (Of course the whole thing is subject to a successful die roll.)

DT posted a post early on showing the ways the characters can do things that affect the narrative in ways unforeseen by the GM. Can we affect the narrative in that type of unexpected manner with our narrated outcomes of die roll actions, or only with our non-die-roll narrative?

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Truth

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Adam.

Like as the
# 4991

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DT will have the controlling opinion, but here's mine FWIW. If you want the front of the coffin to say "Daniel" (Yup, I picked up on the dramatic foreshadowing), then my guess would be that only DT or Dafyd can make a call like that. We don't create other people's characters for them.

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Ave Crux, Spes Unica!
Preaching blog

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Dafyd
Shipmate
# 5549

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Daniel's Investigate with his opticals on is good. He rolls a 1.

--------------------
we remain, thanks to original sin, much in love with talking about, rather than with, one another. Rowan Williams

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Doublethink.
Ship's Foolwise Unperson
# 1984

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quote:
Originally posted by Hart:
DT will have the controlling opinion, but here's mine FWIW. If you want the front of the coffin to say "Daniel" (Yup, I picked up on the dramatic foreshadowing), then my guess would be that only DT or Dafyd can make a call like that. We don't create other people's characters for them.

This - however - you could pm me with your idea and if it doesn't mod anyone else's character then we may be able to make it happen (or agree some version of it). And then roll, and if it happens, it will at least be a surprise to the rest of the party.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Doublethink.
Ship's Foolwise Unperson
# 1984

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quote:
Originally posted by Marvin the Martian:
Ik is using his Sniffer skill to see if he can detect anything dangerous in the chest.

the skill is linked to Vigilance, at which he is Good, so a roll of 5+ should succeed, shouldn't it?

I hope so, anyway, because I rolled a 5...

You are successful, there is nothing dangerous in the chest, please do an outcome post on the story thread.

--------------------
All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Doublethink.
Ship's Foolwise Unperson
# 1984

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quote:
Originally posted by Dafyd:
Daniel's Investigate with his opticals on is good. He rolls a 1.

Oh deary, deary, me. You manage to stab yourself in your eye with your contraption, and vigilance drops a rank until you leave the crypt. Please do an outcome post on the story thread.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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An die Freude
Shipmate
# 14794

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Are we allowed to mock and ridicule the self-stabber? (I literally just erased a post which suggested he'd have poked his eye with the glasses, poking fun at it.) [Razz]

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"I too am not a bit tamed, I too am untranslatable."
Walt Whitman
Formerly JFH

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Doublethink.
Ship's Foolwise Unperson
# 1984

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Of course, but not until you have seen him do it. However, actions have consequences, do you really want to piss off Daniel ?

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Autenrieth Road

Shipmate
# 10509

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No, not Daniel. (That was in response to Hart, up thread.)

I'll PM DT.

Now that I've tipped my hand it will probably all be a horrible anticlimax.

[ 16. May 2014, 16:44: Message edited by: Autenrieth Road ]

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Truth

Posts: 9559 | From: starlight | Registered: Oct 2005  |  IP: Logged
Autenrieth Road

Shipmate
# 10509

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PMs sent and replied.

Arabella has Good **Wits**, and rolled 6.

Is that a Success or a Fail, and what difficulty did it mean for Arabella's coffin-script-investigation?

[ 16. May 2014, 18:51: Message edited by: Autenrieth Road ]

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Truth

Posts: 9559 | From: starlight | Registered: Oct 2005  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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Now, you see, ideally you should not tell me the roll before I tell you how hard it is ! However, good skill would normally translate to easy difficulty unless there is a good reason for it to be harder than that soooo - its a success, go ahead and write your story post.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Autenrieth Road

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Thanks, DT. I'll ask in the proper order next time.

If I/Arabella had decided to use my **wits** on something, and then say you told me it was **hard**, could I change my mind and decide not to try it after all? Or once I've decided to try my **wits**, am I committed to a roll?


I'm confused about the interaction between creativity and initiative in the narrative, vs. what needs to be cleared/created by the GM, and then add a third leg of "versus": what is acceptable interaction with other characters vs. what is unacceptable creating their characters for them.

I don't know if there's any way for me to learn this except to continue to engage and observe.

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Truth

Posts: 9559 | From: starlight | Registered: Oct 2005  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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Yes you could change your mind.

It is all a bit trial and error, but basically:

Each player has primary control of their character - you should try to avoid posting for your character in a way that seriously constrains what another character can do.

The GM guides the story, any time you want *hidden* information - what's in there, why did that happen - the GM is likely to need to give it to you.

But you should realise that out of character discussion such as we have on the meta thread, is a normal and ongoing part of roleplay gaming.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Banner Lady
Ship's Ensign
# 10505

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Clawdine is still sitting on the crypt stairs watching. She wants to use her ***vigilance*** to detect anything else that might be of interest to her in the crypt.

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Women in the church are not a problem to be solved, but a mystery to be enjoyed.

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Doublethink.
Ship's Foolwise Unperson
# 1984

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So you need to post on the story thread, is there any particular skill you are wanting to use ? Find hidden for example ?

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Doublethink.
Ship's Foolwise Unperson
# 1984

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Arabella, if you haven't said aloud what you have read - no one will know. Which is fine if you want to reveal it later, but if you want other characters to react you will need to draw their attention.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Autenrieth Road

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# 10509

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Ah crap. Thanks for pointing that out DT. Arabella, like AR, appears to be an introvert, living entirely inside her head.

I'm going to have to think about the least clunky way to put that in. If I'd thought of it when I posted, it would have been much more natural.

Grrrrrr.

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Truth

Posts: 9559 | From: starlight | Registered: Oct 2005  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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quote:
Originally posted by Banner Lady:
Clawdine is still sitting on the crypt stairs watching. She wants to use her ***vigilance*** to detect anything else that might be of interest to her in the crypt.

OK roll, if you get more than 5, you find a locked hidden door, behind which you think there may be something interesting.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Adam.

Like as the
# 4991

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What do I see when I look inside the chest with my magic periscope?

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Ave Crux, Spes Unica!
Preaching blog

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Doublethink.
Ship's Foolwise Unperson
# 1984

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You can only see a little, as the chest is quite full, you think gold, some gems, and some objects wrapped in velvet.

Please do an outcome story post.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Banner Lady
Ship's Ensign
# 10505

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Rolled a 15.

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Women in the church are not a problem to be solved, but a mystery to be enjoyed.

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Doublethink.
Ship's Foolwise Unperson
# 1984

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Cool, please do an outcome post on the story thread.

--------------------
All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Marvin the Martian

Interplanetary
# 4360

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quote:
Originally posted by Doublethink:
You are successful, there is nothing dangerous in the chest, please do an outcome post on the story thread.

The story has moved on while I was asleep, so I don't think Ik speaking up fits any more. Can we assume that he stayed silent as there was nothing dangerous there?

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Hail Gallaxhar

Posts: 30100 | From: Adrift on a sea of surreality | Registered: Apr 2003  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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Yes, that's fine. Hestor acted inresponse to your lack of findung anything.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

Posts: 19219 | From: Erehwon | Registered: Aug 2005  |  IP: Logged
An die Freude
Shipmate
# 14794

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Stone was trying to determine if he was still affected by the drink he'd had recently. He tried walking in a straight circle. He was not yet sure of the outcome.

(GM, following the commercial break I'm uncertain how to treat my perk. It was 8 Earth-days since Stone had a drink, but it's not really specified how long it will last and the commercial break lasted for about 7 of those days. Could I get a clarification?)

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"I too am not a bit tamed, I too am untranslatable."
Walt Whitman
Formerly JFH

Posts: 851 | From: Proud Socialist Monarchy of Sweden | Registered: May 2009  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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Till the end of the next story day.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

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Adam.

Like as the
# 4991

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I rolled a 4. The lock defeated me, I guess.

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Ave Crux, Spes Unica!
Preaching blog

Posts: 8164 | From: Notre Dame, IN | Registered: Sep 2003  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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'Fraid so [Frown] other solutions may be needed.

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

Posts: 19219 | From: Erehwon | Registered: Aug 2005  |  IP: Logged
An die Freude
Shipmate
# 14794

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Did Hestor just call in a friend using his perk? Otherwise, would it at all be possible for Stone to borrow a nail from one of the coffers and use it to *craft* a key? If that's stretching his abilities, I can understand that, in which case he'll just have a look around the room to see what can be *scavenged*. (I'll post on the story thread once I know if it's at all possible.)

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"I too am not a bit tamed, I too am untranslatable."
Walt Whitman
Formerly JFH

Posts: 851 | From: Proud Socialist Monarchy of Sweden | Registered: May 2009  |  IP: Logged
Adam.

Like as the
# 4991

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That was only intended to be narrative color, but I could use my perk if others think we're sufficiently interested in this chest. Given Hestor's just expressed his opinion (even if only to himself) that it can wait, maybe someone might ask him on the story thread if he could call in a favor and get it opened? Or, you could scavange, and if unsuccessful, we could try to favor option. (On whatever terms DT suggests). I'm guessing the blind tailor would find it ridiculously easy, but there's also the question of we get him to the graveyard from wherever it is I said he's from.

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Ave Crux, Spes Unica!
Preaching blog

Posts: 8164 | From: Notre Dame, IN | Registered: Sep 2003  |  IP: Logged
Adam.

Like as the
# 4991

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By the way, my last post to the story thread revealed to me the model I'd been unthinkingly using for Hestor so far: he's basically Red from the Blacklist, only without any of his physical strength.

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Ave Crux, Spes Unica!
Preaching blog

Posts: 8164 | From: Notre Dame, IN | Registered: Sep 2003  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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I am open to any plausible creative solutions - they don't have to involve keys ... [Big Grin]

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

Posts: 19219 | From: Erehwon | Registered: Aug 2005  |  IP: Logged
An die Freude
Shipmate
# 14794

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Ok, I'm crafting a tool. Please give me a minute to finish my post so I won't have to erase this half-hour of thinking and writing, and so that for once old Stone can be useful, will ya? [Biased]

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"I too am not a bit tamed, I too am untranslatable."
Walt Whitman
Formerly JFH

Posts: 851 | From: Proud Socialist Monarchy of Sweden | Registered: May 2009  |  IP: Logged
Doublethink.
Ship's Foolwise Unperson
# 1984

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Hmmmmmm, well we will see if Ik agrees to participate - if not you will have to hook it up to yourself ....

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All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell

Posts: 19219 | From: Erehwon | Registered: Aug 2005  |  IP: Logged
An die Freude
Shipmate
# 14794

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2 things:
1) I'm off to sleep now and won't be around for another 8-10 hours or so.
2) MtM, do remember that no matter my lack of writing skills, Stone has a pretty *good* degree of charm after all, and adding on to that a pair of just a little too trustworthy blue eyes. [Biased]

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"I too am not a bit tamed, I too am untranslatable."
Walt Whitman
Formerly JFH

Posts: 851 | From: Proud Socialist Monarchy of Sweden | Registered: May 2009  |  IP: Logged
Dafyd
Shipmate
# 5549

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(erm... Autenrieth Road / Doublethink? is Hesther supposed to be Daniel's mother's name? Some other female relative?)

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we remain, thanks to original sin, much in love with talking about, rather than with, one another. Rowan Williams

Posts: 10567 | From: Edinburgh | Registered: Feb 2004  |  IP: Logged



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