Source: (consider it)
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Thread: The Metagame for The Kavetseki Incident
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Autenrieth Road
 Shipmate
# 10509
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Posted
quote: Originally posted by Doublethink:
- *Frithwynne, is trying to pull Clawdine clear using her basic toughness, this is ***hard*** please roll and report your result on this meta thread
I rolled a 6.
quote: Originally posted by Doublethink: Can all party members post here what equipment and weapon they selected from Tepik's supply wagon. And what weapon they intend to use in combat, if they choose to participate in combat.
Frithwynne has been down at the river, and has not yet picked up anything from the supply wagon. She also doesn't know yet that this is on offer, hint hint to any characters who could volunteer to fill her in after this combat is over, if the caravan hasn't left already.
Can Frithwynne Run Away when the combat phase starts, or, since she's on the scene already, does she need to do at least one round of Minion combat? I'm undecided right now, but if Frithwynne does join the combat (whether by choice or necessity), can she grab a fallen tree branch and use her Improvised Weapon skill? I'm not sure how, when, or if Improvised Weapons works with Combat.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Banner Lady
Ship's Ensign
# 10505
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Posted
Clawdine is not engaging in combat, being somewhat occupied by unconsciousness. I could roll to see if she survives the fracas, if you like.
If you do want her to continue, then awaiting her in the covered wagon where she has paid Quartzbearer for sleeping space, is a harvest basket (complete with leather carrying strap); a metal pot with handle that fits neatly inside the basket, a large wooden spoon and a small sharp knife.
-------------------- Women in the church are not a problem to be solved, but a mystery to be enjoyed.
Posts: 7080 | From: Canberra Australia | Registered: Oct 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
DT, what are the consequences of Being Left For Dead in combat?
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Ariston
Insane Unicorn
# 10894
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Posted
Jetse will be using his sword in this combat. If Foret is allowed to join (possibly for scenery/an auxiliary to Jetse, rather than a separate character with combat rolls), he'll be using the axe Jetse used in his intimidation attempt.
Roll: 19.
-------------------- “Therefore, let it be explained that nowhere are the proprieties quite so strictly enforced as in men’s colleges that invite young women guests, especially over-night visitors in the fraternity houses.” Emily Post, 1937.
Posts: 6849 | From: The People's Republic of Balcones | Registered: Jan 2006
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
quote: Originally posted by Doublethink: Excellent my man - you will recieve, one item of mundane equipment for every party member + a weapon if they use one (I suggest they pick a replacement for something they lost in the storm), a change of clothing for every party member who wants one (inc new shoes/boots and / or some kind of bag) 5 silver pieces each (equivalent to the average working man's weekly wage), and Foret.
I will do you an outcome post shortly.
You regain the skill ranged weapon proficiency - provided you don't look at your phantom draw arm whilst loading & shooting (you must keep your eyes fixed on target). You get a bow and arrows in addition to your extra item of mundane equipment.
Regardless of whether you did a specific post about going to the supply wagon or not, this event happened. (In some cases you went and got stuff, then went back to sleep, or across the way to charm ponies or whatever.)
Please post what you acquired, including weapon, on this thread if you have not already done so.
So far, at the beginning of combat, as I understand it, the elf will do nothing, Clawdine will be unconscious, the shepherdess will run away, Jetse will attack with Foret in support, Guriana will intervene with magic from a distance, Daniel may or may not participate dependent on time.
*The ponies eat grass, and will not be participating in combat.*
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
quote: Originally posted by Autenrieth Road: DT, what are the consequences of Being Left For Dead in combat?
That is a decision I will make depending on narrative context, but your character will not die unless you wish that to happen.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
quote: Originally posted by Autenrieth Road: Regarding Banner Lady's (a), I don't think we can split up. What I mean is, I thought that leaving the main body of the party would be taken as quitting the game.
DT, can you clarify?
I'd rather you didn't split up. If you wished to leave the game, I am assuming you'd tell me on the meta thread.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Yorick
 Infinite Jester
# 12169
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Posted
The windfall item John Goode took was a leather shoulder bag. I did not take any weapon as I’m not a fighter. If I’m attacked in the combat, I will attempt to defend myself with my scalpel- with which I have some skill. That is assuming I received my kit back at some non-described moment from Frythwynne, who took it without my IC participation. Otherwise, I intend to keep out of any fighting and provide services as a surgeon as required.
-------------------- این نیز بگذرد
Posts: 7574 | From: Natural Sources | Registered: Dec 2006
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Dafyd
Shipmate
# 5549
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Posted
Daniel will pull Clawdine safely out of the way. He has / will have picked up a spear. He stays out of the fight. He will however roll ***Occult*** to see if he can give any advice that will make these creatures easier to fight. Just to be helpful he rolled a 1. [ 19. June 2014, 08:56: Message edited by: Dafyd ]
-------------------- we remain, thanks to original sin, much in love with talking about, rather than with, one another. Rowan Williams
Posts: 10567 | From: Edinburgh | Registered: Feb 2004
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Autenrieth Road
 Shipmate
# 10509
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Posted
Let us say that Frithwynne met John Goode when she went up to the caravan to get supper. She took his jacket and things with her, not wanting to leave them alone, and gave them to John. He gave her a searching look as he took them; she doesn't understand why he looked so pale. [Yorick, add if there's any more you wish to write of the encounter.]
At the caravan Frithwynne met Dorainen in his fabulous hat and he told her about their good fortune. For supplies she took:
- a tin cup
- a small knife
- a pair of soft sturdy boots
- a raw silk shift, white with a trace of blue, like mayflowers ("Quaker ladies", if this world knew of Quakers)
- a finely woven midnight-blue linsey-woolsey kirtle
- a knitted shawl, teal with a cobalt blue fringe
- a leather knapsack, apparently made by the same crafters as made her boots by the fine tooling
And of course the five silver pieces.
She then returned to the stream with her booty, at which point the ponies came to the stream and the rest you know.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Net Spinster
Shipmate
# 16058
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Posted
Mary picked up a marlinspike which oddly enough was in the stores.
She will also like to get some string, soap, and a comb if that is permitted. Clothes will be good boots and a respectable dress but she'll continue to wear her old stuff for the time being. She accompanied Frithwynne and both returned to the riverbank before the ponies.
She won't try to directly engage in battle but will try to pull Clawdine away. [ 19. June 2014, 13:29: Message edited by: Net Spinster ]
-------------------- spinner of webs
Posts: 1093 | From: San Francisco Bay area | Registered: Dec 2010
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Autenrieth Road
 Shipmate
# 10509
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Posted
Yes, Frithwynne isn't wearing her lovely new clothes yet. She's folded them carefully in the knapsack waiting for a special occasion.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Antisocial Alto
Shipmate
# 13810
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Posted
Aethelreda takes
- a small sharp knife to replace the meat knife she lost
- a sturdy pair of boots
- a good woolen cloak and skirt
- fresh linen
- a sewing/mending kit
- writing utensils
- a pack to carry her new things
Posts: 601 | From: United States | Registered: Jun 2008
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Antisocial Alto
Shipmate
# 13810
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Posted
Oh and also I think I had better sit this combat out unless more skeletons get unearthed. There are several people helping already and I don't know if a small knife will do much against a skeleton.
(I am new at this, so if it is bad strategy to stand back, let me know to lend a hand and I will do that.)
Posts: 601 | From: United States | Registered: Jun 2008
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Narrate Battle Phase
Context post
Hearing Clawdine's cries her companions rush to help, her efforts to break free having been in vain Clawdine falls against the riverbank unconcious - her outflung hand a foot away from the loop of rope Mary threw to her.
Daniel dives forward, stabbing through the skeletal hand with a silver arrow, it disintegrates, and Dorianen & John Goode succeed in pulling Clawdine fully out of the river.
Meanwhile, Guriana carves a rune, and the river surges, washing away the rest of the skeleton as it emerges from the riverbank.
Jeste, Foret and Hewer are charging forward as a second skeleton starts to claw its way out of the bank ...
Daniel shouts to the running fighters, "go for the back of the knees, the back of knees !" [ 19. June 2014, 21:39: Message edited by: Doublethink ]
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Combat Post
Fight begins: Jetse: your combat is ***Easy*** Any other player participating will fight at ***OK*** difficulty - this is due to a combination of Daniel disposing of the first assailant and yelling out "go for the back of the knees" in what he believes is a helpful tip.
Your party is fighting one kind of minion: skeletons. They have surprise on their side, if you Readiness is OK or less, you get -1 to your first combat roll in this encounter.
You have until 21:00 hrs GMT + 1 to defeat them. [ 19. June 2014, 21:40: Message edited by: Doublethink ]
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Players please post your minion roll sequence posts here, then the story outcome post describing your combat. When combat is complete I will transfer them to the story thread - as we did in the test game.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Net Spinster
Shipmate
# 16058
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Posted
I'm a bit confused about whether I should roll or not.
Mary will try helping Dorianen & John Goode pull/carry Clawdine further away from the combat but not be involved in the combat directly.
(btw did the hand or the arrow disintegrate?)
-------------------- spinner of webs
Posts: 1093 | From: San Francisco Bay area | Registered: Dec 2010
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Ariston
Insane Unicorn
# 10894
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Posted
5 rolls, IIRC? 10; 18; 13; 3; 10 *** As for gear: Jetse gives Foret the axe and a wooden shield; Jetse takes a dwarven longbow (about average size for him, if rather stout) and arrows; a traveling cloak, a pair of leather boots, a pair of riding breeches, a shirt to go under his armor, a sturdy leather belt, and a broad-brimmed (and rather fancy) hat.
-------------------- “Therefore, let it be explained that nowhere are the proprieties quite so strictly enforced as in men’s colleges that invite young women guests, especially over-night visitors in the fraternity houses.” Emily Post, 1937.
Posts: 6849 | From: The People's Republic of Balcones | Registered: Jan 2006
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Yorick
 Infinite Jester
# 12169
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Posted
Would anybody like to take over the character of John Goode? I'd like to retire from the game, and if nobody will take over from me, perhaps this battle scene might be a suitable opportunity to kill off the venerable doctor.
I've enjoyed discovering a bit about RPG and I feel hugely grateful for the ride (especially to DT, whose effort to make the game for us has been astonishing) but real life isn't being kind enough to allow me time for the commitment required. I really hope I'm not letting anybody down, and sincerely apologise if I am.
-------------------- این نیز بگذرد
Posts: 7574 | From: Natural Sources | Registered: Dec 2006
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Autenrieth Road
 Shipmate
# 10509
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Posted
Aw, we'll miss you, Yorick. It's been fun having Dr. John Goode along for the ride.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
quote: Originally posted by Net Spinster: I'm a bit confused about whether I should roll or not.
Mary will try helping Dorianen & John Goode pull/carry Clawdine further away from the combat but not be involved in the combat directly.
(btw did the hand or the arrow disintegrate?)
You don'nt need to roll, unless you decide to fight the skeletons alongside Jetse and the other fighters.
I'll be around later (at parents atm, guests arriving fairly shortly) and can do resolving then.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
quote: Originally posted by Ariston: 5 rolls, IIRC? 10; 18; 13; 3; 10 *** As for gear: Jetse gives Foret the axe and a wooden shield; Jetse takes a dwarven longbow (about average size for him, if rather stout) and arrows; a traveling cloak, a pair of leather boots, a pair of riding breeches, a shirt to go under his armor, a sturdy leather belt, and a broad-brimmed (and rather fancy) hat.
You killed it on your first attack. Please do an outcome post here.
Then I will transfer everything over (inc npc actions) - then I will re-open the story thread.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Eliab
Shipmate
# 9153
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Posted
Since no one else seems to be fighting skeletons, Gunriana is bound to fight in the caravan's defence.
Modified rolls:
Fight - 6 Spawn - 18 Run away - 2 Fight - 19 Fight - 7
Story post to follow.
-------------------- "Perhaps there is poetic beauty in the abstract ideas of justice or fairness, but I doubt if many lawyers are moved by it"
Richard Dawkins
Posts: 4619 | From: Hampton, Middlesex, UK | Registered: Mar 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Thanx
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Eliab
Shipmate
# 9153
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Posted
Gunriana edges away from the emerging skeleton as Jetse moves in to engage it. The dead thing's movements are clumsy in comparison to the practised steps of the warrior, and, provided ordinary weapons can harm the thing, she is in iittle doubt as to the fight's outcome. But, in case the skeleton requires more than cold steel, she stands by ready to add her rune-lore to aid Jetse's blows.
A sudden feeling of dread fillsher and she spins on her heel - another skeleton has already pulled itself up through the bank, and has Gunriana fumbles with her blade it's hooked fingers lash out, bruising her arms, trying to catch her in its bony grasp. She stumbles, dropping the weapon as she tries to get away.
Fortunately, the skeleton's pursuit is hindered as it drags it's feet clear of the last few inches of clammy earth, but as Gunriana tries to flee, something catches her ankle. Another skeletal hand, slender, and missing two fingers, is poking through the ground, and as she pulls away, it's grip tightens and she falls heavily on the bank. The first skeleton advances, and Gunriana looks up helplessly into its hollow eyes.
"Faith, Gunri..." she recalls her great-aunt's words "...what is written is written, but we are daughters of the fates, and we do not fear."
Hastily, she scratches Fe, the wealth-bringer, on the bank, to bring her lost possession to her. The skeleton's foot brushes against against the scramasax, which slides down the bank towards the witch's hand. As the monster stoops reaching for her neck, gripping her flesh and preparing to strangle the hated life out of her, she lifts her arm, and, remembering Daniel's words, slams the heavy blade into the back of the skeleton's knee. The shock of the blow causes its leg to buckle, and the untidy tumble of bones collapses, falling into the river.
Gunriana tries to stand, but the hand at her ankle holds firm, and she falls heavily, losing her grip on the blade once more. Twisting back to fact it, she rolls over the skull at her belt.
"Help me, sister" she whispers, lifting the skull and driving it down at the hand. The finger bones prove the more brittle, snapping sharply on the first blow, and the maimed hand sinks back into the dirt. Gunriana scrambles to her feet and snatching up her weapon, flees from the cursed bank, and turns to take her stand on firmer ground.
-------------------- "Perhaps there is poetic beauty in the abstract ideas of justice or fairness, but I doubt if many lawyers are moved by it"
Richard Dawkins
Posts: 4619 | From: Hampton, Middlesex, UK | Registered: Mar 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
Oh, heck, not feeling at all confident in the results of my dice rolls, I might as well find out what "Being Left For Dead" is like.
I'm working on a Statistics quiz that's due in 2 hours; I'll be back after that to roll some dice and figure out what they mean for minion combat.
[ETA: decided to roll my Minion combat 2D20 before starting my quiz. Came up with 15, 5. Does that mean I win, from the 15 on an OK difficulty battle?] [ 20. June 2014, 21:49: Message edited by: Autenrieth Road ]
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Yup.
Do a story post here please ![[Smile]](smile.gif)
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
This is a long math-y logic-y post, so if you don't like that kind of stuff, feel free to skip over it.
Statistics quiz finished. (It was multiple-choice with answers that in most cases were trivially easy to guess given only the most rudimentary knowledge of our statistics package... Which is good, because that's about all I have on this week's topic. )
Back to combat. I'm going to test my understanding of the combat system by trying to understand Eliab's series of rolls and how they match to Gunriana's Story.
Someone else who feels more secure in their understanding of Minion Combat, can you check that I have this right?
Gunriana is fighting an ***OK*** combat, which has thresholds like this: quote: OK, win = >10, lose = < 5, spawn = 6-10
Gunriana is fighting with her scramasax which gives her a +1 on combat Fight rolls. The +1 is not added to Spawn rolls or Run Away rolls.
Eliab gave the rolls like this: quote: Modified rolls:
Fight - 6 Spawn - 18 Run away - 2 Fight - 19 Fight - 7
This is what happened:
Fight!
What happens when Gunriana first confronts the skeleton?
Eliab rolled 5, then added +1 for the scramasax to get 6. That meant the outcome of Gunriana's fight against the skeleton was Spawn. (Good thing Gunriana had her scramasax, otherwise she would have Lost immediately and been Left For Dead.)
Spawn!
How many skeletons were spawned? Combat rules say: quote: Easy & OK minion fights spawn one creature fight, and hard minion fights spawn two creature fights.
Gunriana was in an ***OK*** minion fight, so one skeleton is spawned.
How hard is the fight against the spawn? Combat rules say: quote: The second dice roll - Spawn level - decides whether the fights this player spawns are to be:
- One rank harder (1-5)
- Same difficulty rank (6-15)
- One rank easier (16-20)
A spawn level roll of 20 also removes a fight.
Eliab rolled to find out how hard Gunriana's spawned skeleton combat would be. He rolled 18. That means the spawned combat is one rank easier than ***OK***, i.e. it is ***Easy***. These are the thresholds: quote: Easy, win = >5, lose = < 3, spawn = 3-5
.
Fight the Original Skeleton Plus Its Spawn or Run Away?
Combat rules say: quote: After each pair of Combat+Spawn rolls, you may choose to attempt to run away - to succeed you must roll 7 or more.
Having completed a pair of Combat+Spawn rolls, Eliab chose this opportunity to try the Run Away option. He rolled 2, which is less than 7 which is required to succeed in running away. So now Gunriana must fight the spawned skeleton.
(Run Away, requiring >=7 to succeed, is the prudent choice here vs. staying and trying to defeat both skeletons, one skeleton at ***OK*** requiring >= 11 to Win outright, and one skeleton at ***Easy*** requiring >= 6 to Win outright. One would like to avoid the risk of Spawning even more skeletons, if possible. 14/20 = 0.7 probability to succeed at Run Away vs. (11/20)*(16/20) = 0.44 probability to win both battles. Normally that would be (10/20)*(15/20) = 0.375, but there's the +1 for the Scramasax.)
Continue to Fight the Original Skeleton!
Eliab rolled 18, then added +1 for the scramasax to get 19. That meant Gunriana won her second round of fighting against the Original skeleton.
Fight against the Spawned Skeleton!
Eliab rolled 6, then added +1 for the scramasax to get 7. That meant Gunriana won her fight against the Spawned Skeleton.
Result
Gunriana emerges victorious, having defeated 2 skeletons.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
I'm glad I went through that. I discovered I had originally made a mistake about Spawn. I thought the Original Minion went away, leaving only the Spawned Minion(s). But that's apparently not true: the Original remains, and is joined by the Spawn.
Is there a rule for the order of fights after the Spawn emerge? Do you have to fight the Original first, and only fight Spawn after you've defeated the Original? I assume you should at least choose which one you're fighting before you make your next dice roll.
It's a lucky (*) thing Eliab chose to try Run Away. If Gunriana had started her second round of fighting immediately, the rolled 2 (even bumped up to 3 for the scramasax) would have meant a Lost second round of fighting against the Original Skeleton and Left For Dead for Gunriana.
(*) Or maybe Eliab planned for that contingency...
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Eliab
Shipmate
# 9153
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Posted
That's all correct, except that the very first roll was a 6, not a 5, and got modified by -1 for Gunriana's Readiness being only OK when surprised by skeletons.
-------------------- "Perhaps there is poetic beauty in the abstract ideas of justice or fairness, but I doubt if many lawyers are moved by it"
Richard Dawkins
Posts: 4619 | From: Hampton, Middlesex, UK | Registered: Mar 2005
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Eliab
Shipmate
# 9153
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Posted
I should say that I counted the +1 for the scramasax when doing the rolls, and then, when I constructed the narrative, I completely forgot about that and had Gunriana smash the skeleton hand with her friendly skull rather than an actual weapon, as that seemed to fit the chaotic scrabble of a fight that I ended up describing.
A RPG rules-purist would probably say that having taken the bonus for a weapon, I ought to have put in the narrative that I was using the weapon, but (a) I'm not a rules-purist, and (b) I forgot.
-------------------- "Perhaps there is poetic beauty in the abstract ideas of justice or fairness, but I doubt if many lawyers are moved by it"
Richard Dawkins
Posts: 4619 | From: Hampton, Middlesex, UK | Registered: Mar 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
Thanks, Eliab.
I'm glad, in a completely OOC way, that you had a complicated fight. It gave me a worked-out example to develop and test my understanding against. Sort of like my multiple-choice statistics quiz, in a way .
Now to work on Frithwynne's far simpler combat narrative.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
Frithwynne tried to pull Clawdine out, or at least keep her from being pulled further in, but a sudden spasm in her back causes her to lose her grip on Clawdine's wrists and fall backwards. A second pain in her back reminds her that she forgot to transfer her chalice to her new knapsack.
She sees Jetse running to the rescue, but her relief is short-lived as a skeleton emerges from right next to Clawdine. Frithwynne scrambles backwards but the skeleton keeps advancing. Frithwynne's right hand strikes a fallen branch. Desperate, she grabs it and swings it in an awkward one-handed blow at the skeleton. The blow hits the skeleton no higher than its knees, but Daniel was right that the knees were the weak point. The skeleton implodes as it falls straight down, first the thighs, then the pelvis, then the rib cage, and finally the skull which teeters on top of the pile of bones and then rolls into the river.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Banner Lady
Ship's Ensign
# 10505
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Posted
Clawdine may be unconscious, but still perfectly able to have a dream or *** vision***that explains something about the situation.
In my sleep, I have rolled a 4.
-------------------- Women in the church are not a problem to be solved, but a mystery to be enjoyed.
Posts: 7080 | From: Canberra Australia | Registered: Oct 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Not really in the middle of a combat sequence. Anyway the roll is too low to succeed so that is a moot point.
Now just waiting for Jetse's description to finish up.
Narrate Battle Phase is complete.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Curiosity killed ...
 Ship's Mug
# 11770
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Posted
Thank you for explaining that, Autenrieth Road. I really wasn't confident getting into combat (although the other half of this pairing does know what she's doing)
-------------------- Mugs - Keep the Ship afloat
Posts: 13794 | From: outiside the outer ring road | Registered: Aug 2006
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Adam.
 Like as the
# 4991
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Posted
So, the skeletons are defeated, right? I don't have wifi on this trip, so I'm posting this from my phone. Does clawdine need healing? If so, dorainen can try.
-------------------- Ave Crux, Spes Unica! Preaching blog
Posts: 8164 | From: Notre Dame, IN | Registered: Sep 2003
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
No healing required at this time.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Ariston
Insane Unicorn
# 10894
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Posted
"Come. Let me see your arm."
Jetse looked over the burn on Foret's skin. The skin was charred and blistered, but the burn was not deep; Trepik hadn't let the coal set long enough for that.
"Keep it clean. You'll heal soon. You are strong. Brave. Do not fear pain. Use it."
"Now, be my Hand. Come with me."
The boy followed after Jetse as he walked to one of the guard wagons. The old soldier was impressed with his fortitude; to take blows and burns like that without flinching, without crying out, was no small feat. Perhaps his strength could be used…
"Take this." Jetse handed Foret the axe. "It set you free. It will keep you free. Swing it hard. With conviction. Keep it sharp. The rest can be taught later."
The Guardian nodded at the dwarf guarding the wagon, and climbed into it. After his little feat of dramatics, the dwarves seemed to respect him—or, at the very least, to have lost respect for Trepik. The trader had been bested by a one-armed old man, his cowardice proven to all. If Jetse or his companions wanted something, the dwarves weren't going to stop them.
Looking through the wagon, Jetse found a stout dwarven recurve longbow, much like the one he used to carry. He turned it over in his hand, watching the light play on its polished surface, before taking the quiver next to it. Even if he had only a vague hope of being able to figure out how to use a bow one-handed, somehow holding the weapon in his hand felt right, as if it was meant for him—and if he could hold an axe without noticing it, perhaps an arrow could work just as well. Further in was a tall wooden shield; Hand Foret could use that, protecting the both of them. It was how Jetse had first learned the ways of war, after all…
What else? A set of clothes for the boy—he was about the same size as a thin dwarf, after all—and some new ones for himself. Oh, and that hat in the corner—why something that striking was going unworn was beyond Jetse. Must belong to Trepik, who wouldn't appreciate it anyway. Jetse stepped out of the wagon, gave Foret his shield, thew on his cloak (finally, that breastplate emblem covered…surprised nobody mentioned it), and had just time enough to put on his hat when he heard screams from the riverbank.
Oh no. Dolgarkin. Not here too.
"Foret! Come. Be ready."
Jetse ran to the riverbank with Foret, as Clawdine was pulled free. Suddenly, the river rose—the sea-witch seemed to have control of the waters.
"Stay back from the flood. Hit them hard. Break them."
"Go for the back of the knees!" yelled Daniel.
"Fool. No weak parts. Hit anywhere. Watch me, Hand. Destroy it if it moves."
Jetse drew his black blade as he and Foret charged at the nearest creature. He dodged the creature's attempt to grab him, then swung hard with the blade, snapping the ribs and spine of the skeleton. The creature stumbled; Foret swung his axe at the creature's head with a spray of bone fragments.
"Use your shield too. Hit it," yelled Jetse to his apprentice as he took another slash at the snapping skeleton.
It didn't take them long. Soon, the creature was dismembered, unable to move.
Jetse found Dorainen. "The crone will recover? Good. We should burn the bones. Release the enchantment. Do it before we move out for the night."
-------------------- “Therefore, let it be explained that nowhere are the proprieties quite so strictly enforced as in men’s colleges that invite young women guests, especially over-night visitors in the fraternity houses.” Emily Post, 1937.
Posts: 6849 | From: The People's Republic of Balcones | Registered: Jan 2006
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
New GM Day, Story thread now open.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
The skeletons you encountered have been destroyed. Hewer has observed this, including the use of magic and effective fighting skills - she is impressed but worried. Other dwarf guards will feel similarly.
Sorry to see you go Yorick, I will write your character out shortly.
Players, please read the story thread carefully before posting, in order to maintain narrative coherence.
Combat sequences are always announced, as per the rules, so please don't write your character as charging into combat without checking with me first.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
I didn't know it would be a combat sequence, when I wrote Frithwynne's initial reaction.
Sorry I didn't think of Curiosity killed...'s solution that it was a tree root.
When you initiate combat sequences DT, will they come with more explanation from the outset so we know it's a combat sequence? Obviously this one didn't necessarily start off the way you might normally do it, since you didn't initiate it. I'm trying to figure out how I'll know what situations will turn out to be a combat sequence, and what situations will be something else, where we just interact with it normally.
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Autenrieth Road
 Shipmate
# 10509
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Posted
Anyone have any ideas for how we might find out any answers, or even simply clues, for solving any of the puzzles facing us?
And I'm sort of confused now about how much we make up and how much we don't make up but leave DT to make up for us.
Also I think it's difficult to coordinate anything because we're all on at such different times, and at such different rates, so I wonder if anyone has any ideas about that. But I'm not even sure what we could try to coordinate. DT gave the strong suggestion that we should work together, but I don't understand how, or at what.
All I can think of is to try to create as much interaction as possible in Story between Frithwynne (since she's the only part I can narrate) and everyone else, both PC and NPC.
Also Frithwynne has this Skill of Intuition, but it feels manipulative to just roll every GM day for "What will the GM tell me if Frithwynne uses her Intuition"? So I've been sort of waiting for times when it can make sense IC to use it, and also when OOC I get antsy enough that I want another dose of information or clues, whatever DT chooses to dispense. But I don't know. Does anyone have other ideas on how to handle this?
I had been expecting that we would travel along with the caravan to Cimester where the real answers would be, and that DT would send us some NPC or event or something that would sort of obviously tell us "look here for more information". But I'm totally inexperienced at this, so I have no idea what to expect, or whether we should be working the caravan harder to extract information and supplies, or what.
It seems to me that the wooden wagon just contains gold, but I could be wrong, and IC we don't seem to generally want to break in and steal it, so even if it contains something else that OOC we should want to find out about, is there anyway for us IC to find out? [ 22. June 2014, 03:26: Message edited by: Autenrieth Road ]
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Curiosity killed ...
 Ship's Mug
# 11770
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Posted
We've found 6 chests and a snake inside the locked cart, plus a bench for a guard - and told Dorainen. What's inside the chests we don't know.
We've still got the prophecy to enact. We were trying to get Dr John Goode to start a dice game as he has Jack's loaded dice to see if that triggered anything.
We also need to get together to plan - Mary's memorial meeting would have been good, but not sure that's possible now.
-------------------- Mugs - Keep the Ship afloat
Posts: 13794 | From: outiside the outer ring road | Registered: Aug 2006
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Autenrieth Road
 Shipmate
# 10509
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Posted
I'd forgotten about the dwarf and the dice part of the prophecy.
If Er and Dorainen had picked up on Mary's request to tell the others about the memorial meeting, do you think we (as players) would have managed to get our characters down to the river?
All the characters, or almost all, seem to be at the river now. [ 22. June 2014, 04:27: Message edited by: Autenrieth Road ]
-------------------- Truth
Posts: 9559 | From: starlight | Registered: Oct 2005
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Curiosity killed ...
 Ship's Mug
# 11770
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Posted
I did wonder about Er wandering over to find Hewer - under instruction from Trepik as the wagon train is about to leave, which would get him to the river, but I'd need to consult.
-------------------- Mugs - Keep the Ship afloat
Posts: 13794 | From: outiside the outer ring road | Registered: Aug 2006
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Combat has plan, narrate and resolution phases which are normally announced on the meta-thread, (certainly at least the first two are announced.)
Combat is when you are fighting something. Not really sure what else I can say to clarify that.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Doublethink.
Ship's Foolwise Unperson
# 1984
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Posted
Regarding co-ordinating action as a group, the problem the party seems to have (apart from the logistics of the time difference), is that party members tend to post on the story thread and then afterwards on meta. Whereas it makes more sense to plan on meta then post on the story thread.
For example Bannerlady's idea of having an intoxicated Clawdine draw the party to her, was not a bad idea. It would have worked much better, and without a random combat encounter, if she had posted first on meta about what she was going to do. (Or added a tagline to the story post saying something like, others can see Clawdine kicking out at thin air.)
Likewise, when I asked people to post about priorities and motivations, folk posted about their own individual characters - rather than discussing *with each other* what the priorities and goals for the party should be at any length. Then we have people not posting at all on meta when they are not contemplating in-story action. But this means we don't know what the party wants *as a whole* re robbing chests, going to Cimenster etc.
So then one or two folk start to do something about a goal, at which point other folk pop up and say - actually, not sure we want to do that.
---
Essentially, the caravan was a set-up to allow you to get more information and resupply. But this seems to have been very hard for people to get to, and I am unsure why. Instead, characters seemed to spend a lot of time simulating very minor activities. It seems as if you are wanting me to give you multiple choice options:
"You get to a caravan, you can either rob it, con it, seduce the guards or ignore and hide - choose ? OK now plan who's going to do what to achieve that. Everybody clear, right, please roll. You succeeded, here is the outcome post, two days later you reach Cimnester."
We can do it like that, if you want, but it is much more restrictive for characters.
-------------------- All political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome. George Orwell
Posts: 19219 | From: Erehwon | Registered: Aug 2005
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Curiosity killed ...
 Ship's Mug
# 11770
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Posted
OK - I have a few questions.
- How many people are still playing? We haven't seen much of a few people on either thread.
- What is the priority now? We could all muster by the stream and let the caravan go on its way now we've restocked, but we're signed up to work on the caravan and that might cause problems with Trepik. The fire would suggest we're staying, but the bones attack means we're not in a good place to stay. So do we work out how to move fast to get back to the caravan that is leaving?
- What is the party's aim? Do we want to get to Cimenster? because a few people have suggested that they want to do other things?
- There are more parts of the prophecy to follow through - how do we get dwarves to play dice when the two people (Jack and Dr Goode) who had the dice are no longer a part of the party?
- We've been talking about the spell that held s on the beach and the likelihood that we could still be trapped: how do we find out?
Er could come over at Trepik's behest to collect Hewer, and tell the rest of the party that the caravan is leaving. Which would mean the rest of the party has to choose what they want to do.
Or Er could come over to the river to collect Hewer and decide to remain with the party.
-------------------- Mugs - Keep the Ship afloat
Posts: 13794 | From: outiside the outer ring road | Registered: Aug 2006
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